Skip to content ↓

Computing

Computer Science

Head of Subject:  Mr C. Hamilton

 

Key Stage 3

 

Students are taught computational thinking. The skills they are taught are used to create digital artefacts such as games and apps

 

Year 7

In year 7 students discover how versatile Scratch is and develop the skills to make a fully playable game. The also create an interactive maze and learn how to edit images using Photoshop. Students learn about file structures, e-safety and how networks work. They will also be coding on the new BBC Micro-bit.

 

Year 8   

Year 8 students will be making their game using Kodu as well as designing and making their own apps using Appshed.  Students use spreadsheets to learn about logic gates and get to code in JavaScript.

 

Year 9

Year 9 sees students advancing their programming skills to use Python. They edit a film using Serif Moviemaker. Students also learn about Databases and types of communications hardware. All year 9 students program Lego robots and the UCL created Engduinos in a specially designed session in the hall.

 

 

Key Stage 4 – GCSE Specification

Year 10 and Year 11

In KS4 we offer Computing GCSE, OCR Nationals (to year 11) and iMedia to year 10 and year 9.

 

The computing GCSE is currently assessed by 60% coursework and an exam worth 40%.  The new GSCE which will start in 2016 will be assessed with 20% coursework and two exams.

Details about the course can be found on the OCR website or by speaking to their teacher.

 

Some of the current year 11 students are studying the OCR National in ICT which is assessed with 75% coursework and a final exam worth 25%. Again students can get further details from the OCR website or their teacher.

 

Some of Year 10 are studying for the iMedia course which is also based mainly on coursework. Again further information is available from the OCR website or your sons' computing teacher.